hey everyone,
screenshot latest project i've completed; action game called canyon dash i've created ios devices.
![[img]](proxy.php?image=http%3a%2f%2fwww.gavinclifton.com%2fimages%2fcanyondash_screen_03.jpg&hash=e09670325b145daac6e12d64f91d3ac0)
of work done part time had full time job when started. on half way through project found out company worked wasn't recession proof , shutting down; leaving me out of job. nothing else decided work on game full time , finished. being first game i've ever worked on i'm quite happy how came out. graphics, being programmer @ heart don't know first thing graphic design. literally learned know graphics feng zhu , videos posts on youtube
gameplay involves using device's tilt controls steer little minecart along track , avoid dead ends , boulders in way. collecting gold bars , gems increases players' score , dynamite crates can collected blow boulders in way.
of game used opengl es 1.1 , pretty 99% of lighting baked textures. dynamic lighting on moving objects such minecart , spinning pickups (gold, dynamite crates , gems). else has single baked texture applied , isn't lit opengl @ all. meant rendered in single pass. objects aren't gem pickups; took 2 passes specular highlight bright needed it.
hope game. it's been interesting , fun project work on (apart times wanted throw computer out window , cry myself sleep). have updates planned, computer decided die on me day after release! fun times if you'd know more please visit website or check out youtube video shows game being played.
gavin.
personal website:
http://www.gavinclifton.com
itunes page:
http://itunes.apple.com/us/app/canyon-dash/id508496430?mt=8
youtube 'gameplay' video:
http://youtu.be/yqiw5gqat9u
reply
installed app , nice experience apps. love app's graphics. think, can nice work done designers end.
cheers
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