hi all..
want put whole lot - 20-70 small images / let's call them stickers on image. can adding uiimageviews. 20-70 of them per image(s) means 40 images x 70 = "c. load of views" .. seems little crazy. had planned store co-ordinates in array (and dynamically sticker them) but still lot of information.. know leave view can de-alloc them but..
there easier/more efficient way overlay bunch of "stickers"/small images on image ??? complicate; need keep original image clean.
saving image copy worth memory hogging ??? , coding efforts???
thanks
ian
ps. appreciated.. sorry if seems dumb question...
trying code better 1984 days...
copy image memory , composite "stickers" onto image?
can cggraphicscontext draw using coregraphics. i'd recommend uigraphicsbeginimagecontextwithoptions function size of initial image followed uigraphicsgetcurrentcontext cgcontextref draw in. composite images using drawatpoint:. note automatically handles flipped coordinate system: if use low-level cg draw have handle this. can turn cggraphicscontext cgimageref cgbitmapcontextcreateimage can turn uiimage initwithcgimage:. note there shortcut getting image context: uigraphicsgetimagefromcurrentimagecontext function.
annoying meerkat might say: simples!
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