Monday, 16 April 2012

OpenGL shaders acting up


hey everyone,

first usual details out of way:

late 2008 macbook pro
osx lion 10.7.3
2.53 ghz intel core 2 duo
4 gb ram
nvidia geforce 9400m gt 512 mb

have been working on graphics project (game) 5 others.

using opengl, , sdl make it.

demo'ed our progress on laptop , went great.

have made no changes, not single character, code , segfaulting on glcreateshader call. passed gl_vertex_shader.

seems me opengl has crapped out of sudden , have no idea why.

ran nearest apple store , ran usual hardware diagnostics , didn't find weren't expecting.

have tried running code both xcode 4 , terminal, both compile , both segfault in same place.

think updated 10.7.3, there issue there. have no idea how roll update, or if it's possible. (doesn't seem quick googling.)

thoughts?

thank you,
tag ashby
 

looking online, reason see you're trying create shader without initialized rendering context. sure rendering context creation code still working ?
 


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