Saturday, 18 April 2015

Tiny Tiger Adventures - iPad Game Development Process


hello , welcome our new big game ipad. i’ll try show ipad game development process, game graphics , user interface design.

[​img]

game concept mixture of reversed tetris, critter crunch , lumines ideas. there strict distinction of items tiny tiger should collect or avoid. different meat items make him grow up, not in our case @ all. there fruits , vegetables diet. tiger forced eat item in each line falling, , challenge decide position tiger before horizontal line of items reaches him , control tiger while speed of falling items increases.

[​img]

level items (top bottom):
- menu button
- time left indicator
- scores
- items status (the number of meat , non-meat items eaten)
- food items falling down in rows
- tiny tiger
- right , left buttons move

food in game:
- fruits , vegetables
- special fruits (green apple increases score , resets meat items eaten zero; super red apple increases score dramatically , makes tiger shrink 1 size. if tiger @ smallest shape, score changed).
- meat
- special meat (grilled meat smoking and, when eaten, makes tiger grow directly 1 step).

[​img]

that’s happens when tiny tiger eats meat.

more information game please follow link: http://fgfactory.com/portfolio/ipad/tiny-tiger-adventures

think ipad game graphics design? please feel free leave comments , critique.
 

i think graphics great. if game plays you'll have winner.

think should reduce font size :d
 


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